Kinect for Windows 1.5 released with face tracking SDK and much more! by Joyce Huang

Ever since the Kinect for Windows sensor and SDK has been released, the team has been adding more cool  features to the product to enable more creative uses for this sound/motion detection device.

With that, we’re very pleased to announce that Version 1.5 of the Kinect for Windows runtime and SDK is finally here!

 

The 1.5 SDK brings a number of exciting, new capabilities.

Some highlights include:

Kinect Studio. A new tool which allows developers to record and play back Kinect data, dramatically shortening and simplifying the development lifecycle of a Kinect application. Now a developer writing a Kinect for Windows application can record clips of users in the application’s target environment and then replay those clips at a later time for testing and further development.
Face Tracking SDK. Which provides a real-time 3D mesh of facial features—tracking the head position, location of eyebrows, shape of the mouth, etc.
Seated Skeletal Tracking is now available.

•New capabilities to enable avatar animation scenarios.

 

The Kinect Accelerator teams are building with Kinect for Windows, which makes me even more excited to see what the new groups of developers who have access are going to build!

 

 

Have fun developing on the Kinect!

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